RFM Space — Beyond Modular

Modules

Everything in RFM Space that makes, bends, moves, mangles, sequences or otherwise interferes with a signal. Pick a section, then pick a module. The module stays on this page, so you always keep the whole collection within reach.

Motion

AMBI

Actual RFM Space AMBI module frontActual RFM Space AMBI module front — Night Light
AMBI — Moving Generator.

AMBI is a moving generator for evolving musical motion. It combines density, gravity, movement, spread, length and evolution controls so a patch can keep changing without needing a small committee of separate modulation modules.

Use it when you want motion that feels less like a repeating LFO and more like something that has somewhere to go.

A performer, not an oscillator

AMBI generates harmonically aware polyphonic note events on a selected Bus; it does not generate audio by itself. ROOT and SCALE define the tonal world, while DENS, MOVE, GRAV, SPREAD, EVOLVE and LENGTH decide how actively it explores it.

Sound

HARM

Actual RFM Space HARM module frontActual RFM Space HARM module front — Night Light
HARM — actual RFM Space module front.

HARM is the harmonic oscillator. Instead of stopping at a conventional waveform, it lets you build and shape a spectrum from partials, including formula/drawing-oriented sound design.

It is particularly good when “saw or square?” is not a sufficiently unreasonable question.

Build the spectrum instead of choosing a waveform

HARM constructs sound from sinusoidal partials. Formula A and B can define two spectra, DRAW reshapes individual harmonics, and MORPH travels continuously between them. Try 1/n for a saw-like spectrum and odd(n)/n for a square-like one.

Sound

OSC

Actual RFM Space OSC module frontActual RFM Space OSC module front — Night Light
OSC — actual RFM Space module front.

Oscillators are where a large part of the sound begins. OSC is the compact mono oscillator path; pOSC is its polyphonic relative. Use keyboard/pitch information to play them and route their audio onward to a filter, VCA or effect.

For a conventional instrument, continue with VCF / pVCF.

Sound

VCF

Actual RFM Space VCF module frontActual RFM Space VCF module front — Night Light
VCF — actual RFM Space module front.

The filter shapes the spectrum of an audio signal. VCF is the mono path and pVCF belongs in polyphonic voices. Frequency is a prime modulation target; resonance can push a filter toward self-oscillation.

Keyboard tracking is useful when the filter should follow played pitch rather than behave like a fixed spectral shelf.

Sound

VCA

Actual RFM Space VCA module frontActual RFM Space VCA module front — Night Light
VCA — actual RFM Space module front.

VCA is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Sound

ENV

Actual RFM Space ENV module frontActual RFM Space ENV module front — Night Light
ENV — actual RFM Space module front.

Envelopes create time-based control shapes. They are commonly used for VCA level and filter frequency, but nothing says you have to behave.

Trigger or gate the envelope, then route its modulation to the parameter you want to animate.

Envelope shape and Engine character are separate

The contour describes what the envelope does over time; the selected Engine changes its character. Change the response without rebuilding the patch.

Sound

RING

Actual RFM Space RING module frontActual RFM Space RING module front — Night Light
RING — actual RFM Space module front.

RING provides ring-modulation style audio processing. Feed it suitable audio sources and use the interaction between them to create metallic, sideband-rich and generally less domesticated sounds.

Motion

LFO

Actual RFM Space LFO module frontActual RFM Space LFO module front — Night Light
LFO — actual RFM Space module front.

An LFO produces repeating modulation. Use it for vibrato, filter sweeps, tremolo, movement and all the other things that make a static patch stop sitting politely in the corner.

Motion

TURN

Actual RFM Space TURN module frontActual RFM Space TURN module front — Night Light
TURN — actual RFM Space module front.

TURN is a circular modulation source with four outputs. It can create related movement around a shared circular idea, with direction, phase, shape, amount, points and chaos available per source.

TURN is for modulation that feels more like interacting motion than “here is another sine LFO.”

Motion

GLD

Actual RFM Space GLD module frontActual RFM Space GLD module front — Night Light
GLD — actual RFM Space module front.

GLD adds glide/portamento to pitch-style control. Put it in the pitch path when notes should slide rather than jump immediately to the next value.

Glide with a job to do

GLD sits inside a pitch or control path. RATE controls glide speed and STEP can make movement rhythmic. Combine it with QNT in either order: glide into quantised destinations, or quantise first and glide between them.

Motion

QNT

Actual RFM Space QNT module frontActual RFM Space QNT module front — Night Light
QNT — actual RFM Space module front.

QNT constrains continuous control or pitch information to discrete values. It is useful for turning free modulation into stepped or musically constrained movement.

Musical constraints, not handcuffs

QNT constrains pitch/control data to a ROOT and SCALE and can quantise to the nearest, upward or downward destination. Particularly useful when a generative patch may wander but the notes should not.

Motion

S&H

Actual RFM Space S&H module frontActual RFM Space S&H module front — Night Light
S&H — actual RFM Space module front.

S&H samples a control value and holds it until the next sampling event. Feed it changing modulation and a clock/gate source to create stepped random or patterned control.

Motion

MAP

Actual RFM Space MAP module frontActual RFM Space MAP module front — Night Light
MAP — actual RFM Space module front.

MAP is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Motion

SWCH

Actual RFM Space SWCH module frontActual RFM Space SWCH module front — Night Light
SWCH — actual RFM Space module front.

SWCH switches control/signal paths. Use it when the patch should choose between sources or destinations instead of keeping one fixed route forever.

Process

PROC

Actual RFM Space PROC module frontActual RFM Space PROC module front — Night Light
PROC — actual RFM Space module front.

PROC modifies a modulation/control signal before it reaches its destination. It is the module for situations where the source is basically right, but needs manners.

Quick start

Put PROC between a modulation source and its target:

source → PROC → target

A practical example is smoothing ARP accent.

Engines

PROC currently provides twelve processing engines:

Engine What it is useful for
GAIN Scale a signal, add bipolar bias and optionally soften it with saturation.
SHAPE Bend the response curve and morph toward a sine-shaped response.
CLIP Restrict a signal between independently chosen low and high boundaries.
DEADZONE Ignore a region around a movable centre. Useful for making small movements do nothing.
FOLD Wavefold a control signal for more complex movement. Subtle is optional.
QUANT Reduce a continuous signal to 2–64 discrete levels.
COMPARE Turn a continuous signal into threshold-based states, with hysteresis to prevent nervous switching.
SLEW Smooth changes with independent rise and fall behaviour. Excellent for taming abrupt modulation.
S&H Sample and hold a value when the trigger condition is met.
RECTIFY Half/full-wave style processing for reshaping bipolar movement.
WRAP Wrap values around the range instead of simply clipping them.
LIMIT Dynamic limiting using threshold, ratio and makeup gain.

Every engine also provides MIX, so you can blend the processed result with the original signal.

Why would I want this?

Suppose ARP ACC makes a filter jump too sharply. You could decide that brutal filter jumps are your new artistic direction. Or use SLEW and make the movement smoother.

PROC is also useful between LFOs and targets, before quantization, for turning smooth modulation into stepped patterns, and for generally abusing control signals until something interesting happens.

See also

Modulation · ARP · QNT · S&H

Process

CHR

Actual RFM Space CHR module frontActual RFM Space CHR module front — Night Light
CHR — actual RFM Space module front.

CHR is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Process

DLY

Actual RFM Space DLY module frontActual RFM Space DLY module front — Night Light
DLY — actual RFM Space module front.

DLY is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Process

FLD

Actual RFM Space FLD module frontActual RFM Space FLD module front — Night Light
FLD — actual RFM Space module front.

FLD is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Process

FLG

Actual RFM Space FLG module frontActual RFM Space FLG module front — Night Light
FLG — actual RFM Space module front.

FLG is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Process

PHS

Actual RFM Space PHS module frontActual RFM Space PHS module front — Night Light
PHS — actual RFM Space module front.

PHS is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Process

RVB

Actual RFM Space RVB module frontActual RFM Space RVB module front — Night Light
RVB — actual RFM Space module front.

RVB is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Control

SEQ

Actual RFM Space SEQ module frontActual RFM Space SEQ module front — Night Light
SEQ — actual RFM Space module front.

SEQ is the compact sequencer and can work with several sequencing engines, including conventional step sequencing and less conventional ways of deciding what happens next.

Use it for pitch/control patterns, rhythmic gates and articulated sequences. Current sequence work also includes ACCENT and SLIDE information, making SEQ useful for bassline-style patches as well as more general modulation.

Where to start

Start with a simple short pattern, route its pitch/control output to an oscillator path and its gate to an envelope. Once that works, then turn on the clever engines. Debugging six clever ideas at once is technically possible and spiritually questionable.

See also

PATT · GLD · Gates & Triggers

The sequencer is a host

SEQ keeps its place, timing context and routing while its Engine decides how events are generated. Straight sequencing, ratchets, Euclidean rhythm, random walk and grid patterns can all be behaviours of the same host.

Control

ARP

Actual RFM Space ARP module frontActual RFM Space ARP module front — Night Light
ARP — actual RFM Space module front.

ARP is the arpeggiator: feed it notes and it turns them into a repeating musical pattern.

It has its own input/output bus handling and provides performance controls for pattern behaviour, sync and latch.

Accent

ARP can generate a repeating ACC pattern independently of the arpeggio order. Accent division can be OFF or every 2–16 steps, with an amount of 25%, 50%, 75% or 100%.

The accent phase resets with the pattern/reset state, so it remains rhythmically predictable — assuming you consider your patch predictable at this point.

The ACC output becomes particularly useful when routed through PROC and then into something like filter frequency.

Try this

ARP ACC → PROC (SLEW) → VCF FREQ

This turns hard accent jumps into a smoother rhythmic filter movement. See the complete Smooth an ARP Accent tutorial.

See also

SEQ · PROC · PERF · Buses

Control

PATT

Actual RFM Space PATT module frontActual RFM Space PATT module front — Night Light
PATT — actual RFM Space module front.

PATT arranges patterns into a larger structure. Rows can alter transpose and repetition count, letting a short sequence become a longer musical form without copying the sequence itself until everyone gets bored.

Control

PERF

Actual RFM Space PERF module frontActual RFM Space PERF module front — Night Light
PERF — actual RFM Space module front.

PERF exposes performance information such as pitch, velocity, pressure, timbre, wheel and gate so it can become part of the patch. This is especially useful for expressive MIDI and MPE playing.

Performance data becomes patch material

PERF turns velocity, pressure, timbre/CC74, pitch expression, modulation wheel and gate into routable sources. Channel and MPE filtering keep expression attached to the voice that produced it.

Control

XTRCT

Actual RFM Space XTRCT module frontActual RFM Space XTRCT module front — Night Light
XTRCT — actual RFM Space module front.

XTRCT extracts selected note information from incoming performance data — useful when a polyphonic input needs to produce a particular melodic/control line.

Control

KEY

Actual RFM Space KEY module frontActual RFM Space KEY module front — Night Light
KEY — actual RFM Space module front.

KEY is the on-screen/playable keyboard module and a convenient keyboard source inside a Space. New instances default around the useful musical register rather than requiring a trip from the basement first.

Control

CTRL

Actual RFM Space CTRL module frontActual RFM Space CTRL module front — Night Light
CTRL — actual RFM Space module front.

CTRL is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Control

VIRA

Actual RFM Space VIRA module frontActual RFM Space VIRA module front — Night Light
VIRA — actual RFM Space module front.

VIRA is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

System

CLOXZ

Actual RFM Space CLOXZ module frontActual RFM Space CLOXZ module front — Night Light
CLOXZ — actual RFM Space module front.

CLOXZ is the timing, gate and logic toolbox: clocking, divisions/multiplications, logic and gate processing live here. If a patch needs to know when rather than merely what, CLOXZ is likely involved.

Clock, gate, logic and generative timing

CLOXZ goes well beyond a metronome. It combines musical clock divisions with swing, gate processing, logic and controlled irregularity. DELAY, LENGTH and PROB shape gates; CHAOS, DRIFT, DENS and HUMAN move the result away from rigid repetition.

System

ENVI

Actual RFM Space ENVI module frontActual RFM Space ENVI module front — Night Light
ENVI — actual RFM Space module front.

ENVI combines an environmental visual scene with weather-related sound and modulation ideas. It is deliberately less “laboratory module” and more “apparently it is raining inside the synthesizer.”

Atmosphere belongs to the Space

ENVI controls rack-wide environmental behaviour rather than acting like an ordinary voice module. Weather states include clear, cloud, fog, rain, snow and storm, with TIME providing continuous movement through the environment.

System

SCOPE

Actual RFM Space SCOPE module frontActual RFM Space SCOPE module front — Night Light
SCOPE — actual RFM Space module front.

SCOPE lets you inspect a signal visually. It is useful for understanding modulation and waveforms, and occasionally for proving that the signal really is doing the ridiculous thing you thought you heard.

System

MON

Actual RFM Space MON module frontActual RFM Space MON module front — Night Light
MON — actual RFM Space module front.

MON is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

System

LABEL

Actual RFM Space LABEL module frontActual RFM Space LABEL module front — Night Light
LABEL — actual RFM Space module front.

LABEL is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pOSC

Actual RFM Space pOSC module frontActual RFM Space pOSC module front — Night Light
pOSC — actual RFM Space module front.

pOSC is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pVCF

Actual RFM Space pVCF module frontActual RFM Space pVCF module front — Night Light
pVCF — actual RFM Space module front.

pVCF is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pVCA

Actual RFM Space pVCA module frontActual RFM Space pVCA module front — Night Light
pVCA — actual RFM Space module front.

pVCA is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pENV

Actual RFM Space pENV module frontActual RFM Space pENV module front — Night Light
pENV — actual RFM Space module front.

pENV is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pLFO

Actual RFM Space pLFO module frontActual RFM Space pLFO module front — Night Light
pLFO — actual RFM Space module front.

pLFO is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pGLD

Actual RFM Space pGLD module frontActual RFM Space pGLD module front — Night Light
pGLD — actual RFM Space module front.

pGLD is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.

Poly

pCHRD

Actual RFM Space pCHRD module frontActual RFM Space pCHRD module front — Night Light
pCHRD — actual RFM Space module front.

pCHRD is part of the current RFM Space module set. Its full manual text is still being written, but the real module front is already here — no imaginary knobs, no documentation fan fiction.

Documentation status

This module will get its controls, connections, examples and related tips in a coming manual update.